I see comments complaining about slow turning speed, but for me it's way too fast (Spins roughly 3 times from a light tap). Are you using Delta Time to make sure the turn speed is consistent across different framerates?
*nervously sweating* Yeees, Im using delta time... Maybe... I think... I need to check my code, I was struggling with inconsistent rotation speed between Unity and builds and actually might missed this simple thing
I love the game idea it feels very retro. Turning is quite slow and makes for some difficult gameplay and the screen bounds may need a little adjusting so that you stay on screen. Challenging game but still pretty fun.
Thank you for your feedback) Right now Im still fixing some bugs. With turning speed I went with what felt right, but I guess it can use some adjustments. Cheers:)
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Great idea and twist on Asteroids!
I see comments complaining about slow turning speed, but for me it's way too fast (Spins roughly 3 times from a light tap). Are you using Delta Time to make sure the turn speed is consistent across different framerates?
*nervously sweating* Yeees, Im using delta time... Maybe... I think... I need to check my code, I was struggling with inconsistent rotation speed between Unity and builds and actually might missed this simple thing
Thank you, I think it should be consistent now - 1 spin per second. Idk how it went over my head)))
I can't even count the amount of times I've forgotten to use Delta Time lol.
Well done, plays like a charm now!
I love the game idea it feels very retro. Turning is quite slow and makes for some difficult gameplay and the screen bounds may need a little adjusting so that you stay on screen. Challenging game but still pretty fun.
Thank you for your feedback)
Right now Im still fixing some bugs. With turning speed I went with what felt right, but I guess it can use some adjustments. Cheers:)