SkullDelve
Skull Delve - you was dug up, robbed of your body and left on the surface. Now it is your turn to dig through this old crypt to reach the bottom and reclaim your peaceful existence
Controls: AD or Left/Right Arrows for sideways movement, W/UpArrow for jump and S/DownArrow for stomping
In Menus: AD or Left/Right Arrows for selection, S/DownArrow for confirming
Stomping: core mechanic and only way of doing damage. Skulls dont have hands to wield weapons, but they still have their sturdy foreheads. Whenever you are in the air press down to stomp - this will send the skull down and do damage on impact
26.04.2024 Unfortunately I couldnt finish all I wanted in 3 hours, but still want to upload what is basically a mechanic prototype. This entry has no audio and only one "level" with a beefed up enemy as a boss. No need for volume settings then I guess, heh. I really liked working on this one and now going to actually finish it once Jam ends. This was a fun challenge to see what I can deliver in just 3 hours and a good experience, despite failing to make a complete game. I want to say thanks to anyone who will play and leave a comment
04.11.2024 Now a lot of time passed and I made a small update - game got scoring, more level generation options, actual boss in the end of first and only level, working menus and sound
Used assets:
- 1-Bit Pack by Kenney
- Thaleah Pixel font
- Music from incompetech.com by Kevin MacLeod
Development log
- Its alive? Maybe, can be39 days ago
Comments
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Congrats on the 2nd place win!
Thank you! Actually surprising, considering no sound and loose theming
Movement is awesome! Great concept for a full game!
Really nice game for 3 hours! The movement feels really clean and polished, and the art-style is nice too! You can definitely make a full game out of this!
Artstyle isnt mine, but hearing about movement is encouraging!:) Thank you!